Pirated Identity
Worked in a team of five members to create a dungeon-puzzle game using game feel concepts, custom scripts, and animation techniques such as root motion and animation blending. Created in Unity and coded in C++.
In a five-person team, we conceptualized and designed Pirated Identity to have an interesting story that ties in with a short and sweet gameplay. The map and the player’s true identity are randomized each game to allow for replayability.