Richter Museum
Collaborated with Georgia Institute of Technology’s Architecture capstone students to digitally render and showcase a conceptual museum that houses the artworks of Gerhard Richter. Created with Unity and Maya.
Starting with a blueprint created by the architecture capstone students, the museum was then digitally rendered through Unity. As Gerhard Richter plays with lights and reflection, the technical challenge was to recreate this intricacy digitally. This required careful use of Unity's light probes. I have also created an animation of water caustics to make the water more realistic. Lastly, I have honed my skills at creating textures by combining textures, bump maps, and normal maps. The model was then filmed according to the storyboard with the help of Cinemachine and Post-Processing.
For the future expansion of this project, we would create a physical model of the museum that would work with an augmented reality application to give more information about the museum. The idea for this addition is to showcase not only the architectural components of the museum but also the engineering aspect that were put into its development such as rainwater collection and solar-powered panels.